Mini Apps and Mini Games

Classroom Timer Memory Flip Game

Complete a flip-card memory game in a classroom timer desk scenario: includes real content, interactive controls, clear state feedback, and responsive layouts across sizes.

Mini Apps and Mini GamesMemory Matching GameHTMLCSSJavaScript
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    <header class="mast"><div><span class="eyebrow">dark-neon / Card-flip Memory Game / INTERMEDIATE</span><h1>Classroom Timer Memory Flip Game</h1><p class="intro">Complete a flip-card memory game in a classroom timer desk scenario: includes real content, interactive controls, clear state feedback, and responsive layouts across sizes.</p></div><span class="scenario">Class timer table</span></header>
    <div class="composition-index"><section class="demo" aria-label="Classroom Timer Flip Card Memory Game Interactive Area"><section id="evidenceShell" class="evidence-shell" data-board-mode="scan"><header class="evidence-head"><div><span class="eyebrow">Class Timer Desk / EVIDENCE BOARD</span><h2>Memory card game observation panel</h2><p>Place the main case into an evidence board, using separate observation cards, logs, and mode-switch records to track the current result.</p></div><div class="evidence-tools"><div class="row"><button class="action primary" type="button" data-board-mode="scan">Scan</button><button class="action" type="button" data-board-mode="proof">Verify</button><button class="action" type="button" data-board-mode="handoff">Handoff</button></div><output id="evidenceStatus">Awaiting Sampling</output></div></header><div class="evidence-body"><section class="evidence-stage"><div class="evidence-ribbon"><button type="button" data-evidence-card="0" aria-pressed="true"><span>01</span><strong>Class timer schedule</strong><small>Check whether the status change is visible</small></button><button type="button" data-evidence-card="1" aria-pressed="false"><span>02</span><strong>Class Timer Desk Inspiration</strong><small>Confirm keyboard and click entry points are consistent</small></button><button type="button" data-evidence-card="2" aria-pressed="false"><span>03</span><strong>Class timer desk log</strong><small>Check whether the layout falls back on narrow screens</small></button><button type="button" data-evidence-card="3" aria-pressed="false"><span>04</span><strong>Classroom timing desk collaboration</strong><small>Record current review conclusion</small></button></div><div id="evidenceCoreShell" class="evidence-core-shell"><div class="workflow-dispatch"><aside class="dispatch-console"><span class="eyebrow">Class Timer Desk DISPATCH</span><h2>Class Timer Desk Scheduler</h2><form id="workflowDispatchForm"><label>Task Type<select id="workflowDispatchKind"><option>Class Timer Desk Start Round</option><option>Mid-session adjustment for the class timer table</option><option>Class timer table wrap-up review</option></select></label><label>Completion progress<input id="workflowDispatchAmount" type="number" min="1" max="9999" value="24"><span>%</span></label><fieldset><legend>Processing priority</legend><label><input type="radio" name="workflowPriority" value="normal" checked>Regular</label><label><input type="radio" name="workflowPriority" value="urgent">Urgent</label></fieldset><button class="action primary" type="submit">Record Result</button></form><label>Current task<select id="workflowDispatchActive" aria-label="Switch current task"><option value="1">Class Timer Desk Start Round</option><option value="2">Mid-session adjustment for the class timer table</option></select></label><output id="workflowDispatchSummary">Waiting for Dispatch</output></aside><section id="workflowCore" class="workflow-core dispatch-workbench" data-dispatch-priority="normal"><!-- 11DZ_CORE_START:mini-apps-games-memory-match --><div class="mini memory"><span class="eyebrow">MEMORY</span><h2>Memory Matching Game</h2><div class="memory-grid"><button type="button" data-symbol="风" aria-label="Flip over the 1 card" data-core-bridge="mini-apps-games-memory-match">?</button><button type="button" data-symbol="风" aria-label="Flip the 2th card">?</button><button type="button" data-symbol="云" aria-label="Flip the 3 card">?</button><button type="button" data-symbol="云" aria-label="Flip the 4 card">?</button><button type="button" data-symbol="山" aria-label="Open card number 5">?</button><button type="button" data-symbol="山" aria-label="Flip card number 6">?</button><button type="button" data-symbol="海" aria-label="Flip card 7">?</button><button type="button" data-symbol="海" aria-label="Flip the 8 card">?</button></div><button id="memoryReset" class="action" type="button">Restart</button></div><!-- 11DZ_CORE_END --></section></div></div></section><aside class="evidence-rail"><label>Canvas Zoom<input id="evidenceZoom" type="range" min="88" max="128" value="100"><output id="evidenceZoomValue">100%</output></label><label>Current sample<select id="evidenceStep"><option value="0">Class timer schedule</option><option value="1">Class Timer Desk Inspiration</option><option value="2">Class timer desk log</option><option value="3">Classroom timing desk collaboration</option></select></label><ul id="evidenceChecklist" class="evidence-checklist"><li>Class timer schedule</li><li>Class Timer Desk Inspiration</li><li>Class timer desk log</li><li>Classroom timing desk collaboration</li></ul><button id="evidenceCapture" class="action primary" type="button">Write evidence</button><ol id="evidenceLog" class="evidence-log"><li>Evidence not yet entered</li></ol></aside></div></section><p id="status" class="status" role="status" aria-live="polite"></p></section><aside class="index-mark" aria-hidden="true"><strong>05</strong><span>Class timer desk FIELD INDEX</span></aside></div>
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